(property of Nintendo, GameFreak)
The goal of the competition was to redesign a Pokemon so that it would fit in a live action movie, so anatomical accuracy was a key point in this contest. I didn't take too many process shots for this one but here we go:
Also, I want the point of most interest to occur around Victreebel's mouth area. The little bug that's hanging onto Victreebel's mouth is a Venonat (another Pokemon) who's colors would add a nice contrast to the rest of the composition I had in mind.
The process of painting this piece was a lot of fun not only because I got to practice semi-realism more, but because the subject was a Pokemon. :'D I love Pokemon. My Charmander doll and Pokemon cards I have since I was 7 proves it. Victreebel isn't my favorite Pokemon, but the reason I chose it was to paint a realistic Pokemon you don't normally see on the Internet. When I search for "realistic Pokemon", I get a lot of the badass ones like Mewtwo, Pinsir, Kabutops, Charizard, etc., so as I was thinking of which Pokemon to paint I was like, "Hey, grass type Pokemon don't get a lot of recognition. Let's paint Victreebel cuz he's pretty cool." And then after that, Victreebel became one of my favorite grass types.
What I learned from this painting:
- painting light through foliage (understanding how light travels through leaves and transparent forms, nailing the spec on the surface of leaves and the lips of pitcher plants)
- practice painting points of interest, in this case, the mouth region