Thursday, August 22, 2013

EDM Arena - Skin Pack 1

First skin package for five selected EDM Arena characters!

Sunday, August 18, 2013

Process Log 21: Veil, Dragon of the Holy Element

Back in 2009, I drew a sketch of a boss "dragon" for a made-up RPG called "Ayanseila". Then I redrew the sketch 2 years later and then proceeded to render it in Photoshop...

It wasn't until 2013 that I FINALLY decided to finish this character. This is where I left off in 2012:

The biggest aspect about this painting that bothered me was Veil's legs. There's no way the gold armour on its forefeet could bend that way - and I don't know why I thought that looked good at the time - so I redrew the lower body and tweaked a few more parts of the painting to get this:

This was the first painting where I used Photoshop's Lens Correction filter.

A little bit about this character:
- Veil is one out of seven, elemental boss dragons and the toughest one to find in the game. It resides in a hidden chamber in the Capitol at the fallen city of the Holy element, guarding whatever's left inside the Capitol.
- The Holy element is pretty much equivalent to "Light". It boasts healing and defensive properties. Its weakness is the Tempest element (combo of Wind and Ice).
- Unlike most of its brethren, Veil is not an aggressive creature and only fights the player as a challenge/side quest battle.

Wednesday, August 14, 2013

KP Plushie: Bee Skin

A little while ago, I designed a Bee skin for KP:

For those who aren't familiar with Bee, he's a backpack that Knife Party carries while touring and posts pics of him on Twitter doing shenanigans. Also, Bee loves vodka. A lot.

So I got sick of drawing for a while and decided to make a Bee KP plushie: 

Bee was supposed to be the same height as G and R KP, but his head turned out pretty good after sewing it all together (sewing the heads is the hardest part of making KP plushies)... so I just kept going with it anyway. Plus it kinda worked for Bee to be smaller than G and R.
Second trickiest part of sewing Bee was making the Bee backpack. Lots of small detail (i.e. painting the face), and this was the first time I've sewn plastic bag material (for the backpack's wings).

Wednesday, August 7, 2013

New Official Portfolio Website

I have a new, official portfolio site:
It's pretty much a cleaner, more organized version of the 2D Portfolio and Personal Work on this blog.

Thursday, August 1, 2013

KP 3D Model - Revise

About a year ago, I made a 3D model of KP. (You can find the original post of it here.) It was kind of a flop, but I wanted to go back and fix all the notes I received on it from peers and pros to make it suck less.

This is the revised model. At first glance, not much has changed, but these were the fixes I applied to it:

- Adjusted and cleaned the topology.
- Re-rigged him so now his shoulders deform better.
- Made eye geo instead of putting them in the texture.
- Scrapped the sword and shield diffuse map I had in the last iteration and put everything into one texture map.

Then I wanted to take this model a step further by creating a different skin:

Not sure how to do the Haunted or Electric skins yet... need to read up on UDK's Cascade...