Saturday, August 11, 2012

Process Log 17: Druid's Market

I needed an environment painting for my 2D portfolio, so I took a sketch I did back in Game Design Club at Ringling during one of the first "World Jams", where we took several words from an index card pile and created a world from them.
The words that made up this environment were "Druid", "Medieval", and "Barter Economy".


I don't normally paint just environments - and it's an area that I need to improve - so this was a huge challenge for me. I'm semi-satisfied with how this painting turned out. Regardless, this is the first of many practice environment paintings to come. I also received valuable crit and advice from Kez.

Here's the process I went through in completing this piece:

2 comments:

  1. I dig your results. Where does this take place? The paper laterns, to me, communicates an asian culture. It is really good to see the animated gif of the progress. I like that a lot.

    The work reminds me of Bruegel's. I admire how bruegel harmoniously composes his figure and environment, it really help capture the day in the life of his subject. I also like how he directs the viewer eyes in his paintings that have a lot of figures.
    http://en.wikipedia.org/wiki/Pieter_Bruegel_the_Elder#Works

    maybe be throw in more animals, beasts of burden of the time.

    consider weathering the building facades some ...
    http://www.gdnordley.com/Travel/07_Trip_Images/Before&After.JPG

    the color scheme are you gunning for complementary or split?
    http://colorschemedesigner.com/#2m321iOqqw0w0

    check out the foreground shape language discussion in the first few minutes of this video on tangled.

    http://www.ctnanimationexpo.com/untangling-the-look-of-tangled/

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  2. Taking concepts like this to Game forums like Polycount or Game Artistans you can get some super helpful crit (that is usually better than what a peer can catch) I suggest taking that route for further improvement

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